Friday, September 14, 2012

Scorpion Heroes


Scorpion Heroes v1.0


Hey everyone! I've been away on a business trip and haven't had much time for updating. So I was trying to make an Alien Hero deck as a Ben 10 Tribute, and while digging through my rares, I found a few copies of this Level 4 Monster called "Gemini Scorpion." Most of the people who pulled him as their rare in Stardust Overdrive were probably feeling some butthurt, but hey, I've got a new use for this guy. So without further stalling, it's HERO Time!

 
Monsters: 11
E-Hero Bubbleman *3
E-Hero Alius *3
E-Hero Stratos
Evocator Chevalier
Gemini Scorpion *2
Photon Thrasher
Spells: 17
Dark Hole 
E-Call *2
Gemini Spark *3
Heavy Storm
Miracle Fusion *2
Monster Reborn
MST *2
Pot of Duality *2
ROTA
Super Polymerization *2
Traps: 12
Bottomless Trap Hole *2
Call of the Haunted *2
Hero Blast *2
Solemn Judgement 
Solemn Warning *2
Starlight Road
Torrential Tribute *2
Extra Deck: 15
Dragon Knight Draco Equiste
E-Hero Absolute Zero *2 

E-Hero Escuridao

E-Hero Gaia
E-Hero Great Tornado
E-Hero Nova Master
E-Hero The Shining
Stardust Dragon
Blade Armor Ninja
Gem-Knight Pearl
Heroic Champion Excalibur
Maestroke
Shock Master

Gemini Scorpion is a Level 4 Earth type Warrior with a decent ATK of 1600. His effect is what makes him so good. Whenever he is put on the field (normal or special summon) he lets you drop another Gemini Monster from your hand. And who's our most (and only) abused Gemini Monster in the HERO archetype? Alius, of course!

To make this build, I started with the typical XYZ Hero Build. Photon Thrasher is a great card and all, but if you get more than one in hand, he becomes cloggy and when you draw into him mid-game while you have field presence, the best you can do with him is discard for the cost of Super Polymerization- so for this build, we're only gonna run one copy of Photon Thrasher. This opens up a bit more room.

This deck is going to have a slightly larger monster count. Instead of just the seven HERO cards and Thrasher, we're gonna run two copies of Gemini Scorpion. With two of this guy, it would be nice to always have use with him so I added in one Evocator Chevalier. Nothing against Crusader of Endymion, he's a cool card..but we've got plenty of light targets. If we put it the Chevalier, that means we don't lose any attack points and gain access to Nova Master via Miracle Fusion. And Nova Master means more draw power!

This deck has the capability to make a first turn Shock Master! Photon Thrasher can lead things off then dropping your Gemini Scorpion to Special Summon Alius or Chevalier. All these cards can be searched for via ROTA and a well placed Bubbleman can make up for anything being missed. Alternatively, if you have a monster heavy hand, you can make two Rank 4 XYZs relatively quickly.

With two Call of the Haunteds, you can easily abuse Gemini Scorpion plays. Make sure you have a Gemini Monster in your hand either by having drawn into it, getting Alius back with Hero Blast or Shining's effect. I considered putting Pot of Avarice in here to put back all the used up XYZ monsters and add a bit of draw power, but for now my build doesn't use it. Another considerable option is using The Warrior Returning Alive. Either card would do the trick but I don't think the deck would perform that well with slow cards like those. Maybe once I've played this deck a while and get a better feel for it, I'll attempt to work those in to replace the Pot of Dualities. Dualities add the extra draw power that this deck needs, but this deck focuses on multiple Special Summoning per turn. I'll post another entry once I've gotten to play test this both on Dueling Network and against the local players here in my area. 

Happy Dueling guys!
-Hero

Thursday, August 30, 2012

Game Night With Masked Hero Beat 8/28

Tonight was the second game night of the Fall Semester! I wanted to make a cool new deck to play with, but I didn't have time to make something completely new. I took my Bubble Beat deck and made a few modifications to it so that it would effectively run Mask Change without killing its XYZ power. So here's the Deck!!

Monsters: 9
E-Hero Stratos 
E-Hero Alius *3
E-Hero Bubbleman *3
E-Hero Ocean 
E-Hero Woodsman

Spells: 22
Monster Reborn
Dark Hole
Heavy Storm
MST *3
ROTA
A Hero Lives
E-Emergency Call *2
Pot of Duality *2
Gemini Spark *3
Polymerization
Super Polymerization
Miracle Fusion *3
Mask Change *2

Traps: 9

Solemn Judgment
Solemn Warning *2
Torrential Tribute *2
Bottomless Trap Hole *2
Hero Blast
Starlight Road

Extra

E-Hero Great Tornado
E-Hero Nova Master
E-Hero The Shining *2
E-Hero Absolute Zero
E-Hero Gaia
E-Hero Escuridao
M-Hero Dian
M-Hero Acid *2
Number 39: Utopia
Blade Armor Ninja
HC Excalibur
Maestroke the Symphony Dijinn
Stardust Dragon


This deck is played just like Bubble Beat except when you use up all your XYZ or run out of Heroes to play and are stuck with just Bubble Man, you can go into Acid. A nice opening play is setting Woodsman. 2000 is still a solid DEF to get over.  Mask Change also works in a pinch to deal extra damage. After attacking with Woodsman/Gaia you can mask change into Dian. If Dian sends a card to the graveyard by battle, you get a free Hero out of it. And of course, Who could forget the Ab0 to Acid combo- effectively clearing your opponents field. The deck has lots of nice, fun combos and it's fairly consistent. With the September 2012 Ban List crippling Hero searching, the deck gets a bit cloggy with such few monsters, but its very rare. Most of the cards can respond to any action and with Inzektors getting hit so badly in the Ban List, there isn't much to worry about setting multiple back row. The biggest threat is Heavy Storm and that's a Starlight Road away. Anyways, before I forget, let's get into the games I got to play!

Tuesday night means Game Night, so I got to play 3 different decks. I got there a bit late and everyone was already busy with their own duels. So I sat down at the table with a Six Samurai Mirror Match. I called winner. Later I played the other Six Sam guy's other decks too.

Vs. Six Sam: XOO
This was the first duel of the night for me. I had just finished constructing the deck and hadn't really had a chance to mix it up too well. My hand clogged with two Miracle Fusions, TT, Bottomless, Solemn Judgment, and I drew into a Gemini Spark. They busted out a few monsters and after I patiently waited, I played a crucial TT as they went to overlay. They Special Summoned Enishi and I should have used Solemn Judgement as my Bottomless was still in hand. The next card I drew was Super Polymerization. I kept drawing bad cards as my lifepoints were chipped away by Enishi.
The second game was so much better. I was able to keep my Gemini Spark live pretty much the entire duel and only used it in response to his Synchro Summoning of Shi-En. The third duel went similar to the second, but I had Super Poly'd his Shogun for Nova Master. Ocean put in lots of work helping me recycle Stratos and Alius. I pushed for game by going into Excalibur, detaching Stratos and Ocean, Reborning Stratos to add Bubble Man only to Special Summon him due to no cards in hand. I Mask Changed Bubble Man to make the final blow with Acid.

Vs Goblins OO
The goblin deck was a build using all the different Goblin type monsters that change position after they attack. It also had cards that changed battle position to seriously disrupt the battle phase. Despite being set back a turn in the first game with the Zero Gravity trap. I was able to protect Ocean multiple turns and bounce Stratos and return Alius a few times. Duel two, I was able to make double Shining and push for game around turn 5.

Union XYZ OO
The Union XYZ deck focused on Frontline Base and quickly getting out X Head Cannon/Y Dragon Head/Z Metal Tank to either fuse or overlay depending on what was necessary. Unfortunately for them, my backrow had a response to almost every move they made. Duel one went pretty smooth. When they were able to get out Utopia, I made Maestroke to flip it down and attack over it. Duel two, the Union XYZ player had a cloggy hand and I was able to go into an OTK with Heroic Champion Excalibur and Blade Armor Ninja. 

So that was the gist of Game Night. I'll try to post more soon. Hope you guys enjoy!



Tuesday, August 28, 2012

Introduction

Hey there everybody! Welcome to the E Hero Spot! This blog is all about the pros and cons of playing Yu-Gi-Oh in a small town with few players. So for an idea of who is writing this blog, I go by Hero because it's pretty much the only type of deck I play. I'm in my early 20's and my Yugi-peers are too. We play at Game Nights on the local campus every Tuesday, but not all of us are students. It's open to the community so anyone can come play games. The biggest crowd right now is Magic The Gathering, but our smaller Yu-Gi-Oh community will grow once we have a few events.
My intentions with this blog is to make at least one post a week on Tuesdays about any deck types I try and how well they do and also discuss the method of getting cards in this area. I know I can't promise to post every week, but I'll give it my best shot. Commenting this and following me will definitely give me a reason to keep on posting.
So my next blog will be about the deck I built and played Tuesday and hopefully set the flow for my next few posts. Remember to follow me on twitter  @LastRPGHero for my updates.